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Old Aug 26, 2005, 04:31 PM // 16:31   #21
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Quote:
Originally Posted by LifeInfusion
Monks should not rival the power of an elementalist. It is sad when the damage IGNORES armor, and deals damage comparable to an elementalist (double to undead, as well).

They are meant to be healers, not power-packed undead killers.

Balthazars Aura - comparable to fire storm at level 9 fire with less cast

Banish - cpmparable to Flare, but ignoring armor

Signet of Judgement - comparable to Chain Lightning WITH knockdown

Symbol of wrath - stronger than lava font, longer recharge

This is why elementalists do not use anything but meteor shower.
Cry Cry Cry, i find this Thread Pretty pointless, What because a Monk on smite owns ur Ele? get over it, Monks are the real dmg dealers in this game so just stop crying that you Ele skills do not ignore armor, boohoo
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Old Aug 26, 2005, 04:44 PM // 16:44   #22
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Meteor shower...? I haven't seen any use this since release and that was only because of the pre-made...

I think elementalists rule... why are you comparing smite to air anyways? Both work completely different... smite requires a person to either snare the enemy... or be placed on an ally thats close to others... sounds easy, but crappy smite teams are a "LOL!1!one!" laughing stock...

Earth is the ruling elementalist attribute, how about you compare something to that... wards, armor, spell immunity if need be, spike damage ignoring armor completely, aoe knockdown + aoe knockdown add-on damage...

Ha, can't counter smite builds? Some easy interuptions, or some Really easy enchantment removals is all it takes... come on people! Enchantments are visible!! It's a floating white thing around the character, Very easy to remove... Any good team should have at least One enchantment removal... cmon now...

They nerfed the spirit builds because there was no "easy" counter to it... I mean, killing the spirits just took time out of killing the enemy, while they're pounding on you from a distance...

Even with this nerf, spirit builds are still useable... they just cant spam block entrances, and aoe will murder the spirits now... Oh no! you mean spirit groups will have to have a little more Skill!! Ya...

Quote:
Originally Posted by Weezer_Blue
...

(an elipsis is a signification for disgruntled silence to observe your idiocy)



Can be removed. Easily



To compare any skill to flare is an insult. Flare is the biggest piece of crap in the game.



It's an ELITE. It better be a great deal better than a comparable normal skill.



If you can't move out of this, you're either an idiot, or an NPC.



Maybe the shitty elementalists.
See!! I told you there were smart people out there somewhere!...

Quote:
Originally Posted by timmo567
My guild has now moved out of our normal build and has started using smiting. With it's counters nerfed and smiting unchanged, it's by far the most powerful build in the game.
I disagree with you completely... Its "counters" wasnt just natures renewal (although it made things very easy)... Most powerful build in the game? You must be gimped in your skill choices...

Last edited by Perishiko ReLLiK; Aug 26, 2005 at 04:48 PM // 16:48..
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Old Aug 27, 2005, 12:15 AM // 00:15   #23
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Wow you people take it too seriously. Lol.
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Old Aug 27, 2005, 01:38 AM // 01:38   #24
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Quote:
Originally Posted by Myodato
And this is why devs rarely listen to stuff posted on forums.
Well, they listen to some of it. Then there are those who shout "Don't nerf NR! It's balanced because it affects both teams!" and "OMG nerf monks they outheal my W/Mo with Mending!". It's not that hard to spot a valid balance complaint from a moronic whine, and if nothing else, many moronic whines are spotted by references to playing in the arena.
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Old Aug 27, 2005, 04:48 PM // 16:48   #25
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Haha! We modified our pet build and we can now counter smites even better then b4 the natures build!
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